![]() If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System" ![]() Voici le dernier module Retroarch fonctionnel et officiel par DJVJ : Mais je tiens Hyperspin a jour en suivant mot à mot le post inscrit sur le site anglais. Je ne vais pas dire ce que tu fais est faux mais y'a plus simple comme chemin mais tant que ta technique marche c'est le principale. Si tu fais +, HS ne lance pas retroarch (de mémoire) Je ne pense pas car il faut modifier le module.
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